Destiny Rising

Upcomming Days

Fall is setting in around the lands. It is beginning to be chilly during the morning and evening hours with the mid day warming into moderate temperatures.

The farmers are in full swing preparing for the final harvest and winterization of the fields and irrigation canals. Additionally the time is drawing near for the herdsmen to bring their flocks in for the final shearing.

The folks of Umor are busy making final preparations and finishing the erection of several temporary holding pins for the incoming flocks. As well as preparing for the ceremony of Rising Smoke. The peoples of villages and townships come together in the fall season to participate in the ceremony of Rising Smoke. Usually a large bonfire will be built up and then several logs whetted with fragrant oils will be lain upon the fire to produce a heavy and fragrant smoke. It is believed that this ritual wards off “evil spirits” from the lands.
Some people perform additional private ceremonies of Rising Smoke when they believe that they are being haunted or harassed by evil or ill spirits.
This is one of the busiest times of the year for the villages. There are high levels of anxiety, dread, cheer and relief. The final quota and taxation period of the year is close at hand.

Welcome to Destiny Rising!
A blog for your campaign

The Barony of Yar is home to crop farmers and herders. There are three villages spread across a vast rolling plain which is situated between the Kalath Mountains to the west and Desolation Plateau to the east. The Baron’s manse is nestled between to rocky hillocks to the north, overlooking the plainscape. Far to the south the plains find their end against a series of low mountains.
Our village, Umor, is situated near the west central area of these hilly plains between two rivers feeding the Green River that runs from the northeast toward the Kalath Mountains then turns southwest. The Procul River is the western feeding river, which cuts through the Vale flowing from directly south to meet the Green River in the west. From the plateau in the east the Pratum River runs west toward our village, then turns north passing within a day’s walk, and then flows west once again the north of Umor to feed the Green River. This eastern river separates your village from two others; Hath to the southeast and Sur to the northeast. There are roughly 250 adults between the ages 23 and 55, 100 youths between infancy and 20 and 50 elderly between 58 and 80 in Umor.
Each of these villages are managed by a governor appointed from the population by the Baron.
Sur has been governed by the Vertrose family for the last sixty years, Buck Vertrose now stands as the governor of Sur.
Hath is governed by the Nordwood family, Garith Nordwood was appointed thirty years ago and now his son, Fallon, holds those duties.
Umor is governed by Jaior Thronheart. He was appointed five years ago after Baron Yar killed the former governor, Dar Frakar and his wife for increasing the local taxes and keeping the increase for himself, the taxes have not changed. Dar Frakar’s farm land was divided unevenly between the farmers, Jaior took a lion’s share.
Jaior has four sons Bellator, Vitae and twin Mortem, and Sicarius. Bellator is large, strong, and boastful. He works as a blacksmith when not showing off for the girls. Vitae is reclusive spending most of his time far from town, when he is around his time is spent performing what some have come to call miracles in most of the crop fields. Mortem is the strange one, he works as an undertaker at the Unhallowed Cemetery. People say that he talks to the bodies and some go as far to claim he plays with them. Sicarius is the least trusted, although he has not been arrested for stealing in a couple years some claim that he has not stopped his unsavory habit.
Primary crops are wheat, pumpkins, barley, cabbage, and potatoes. Though Sur and Hath grow similar crops, the three villages engage in trade, with what remains after meeting the Bsron’s quotas and taxes, to gain variety which they would otherwise not have. The herds are mostly sheep but there are a couple of cow herders as well.
A few raids early on taught the farmers that it was dangerous to have their homes spread out, and the baron was somewhat unreliable in defending the homesteaders, so they came together and formed defensible villages. Umor is surrounded by a maze-like arrangement of wooden fencing with ready-made moveable blockades to fill in gaps. Recognizing the need to be capable of fending off bandits and raiders the villages, and particularly herders, began redesigning common farm tools to double as makeshift weapons. Sickles, staffs and pitchforks are common and make for good weapons against the disorganized raiders and bandits. The crop plots now surround the villages and since most raiders are looking for food, they don’t usually bother with the village proper. Centralizing everyone’s homes had other benefits. Blacksmiths, tailers, shoe makers and other suppliers now have ready access to customers and steady, predictable business.
The herdsmen tend to stay with their herds, coming into a village when they need to replenish supplies or are preparing to take their herds to larger markets or for shearing of wool. Each village has at least two stockades for the corralling of the animals when the herds come in.
The goddess Neselphia is promoted as the local patron deity by the Baron; Horaxx, Celiza and Norgam are also worshiped. However if there are any who worship Horaxx, they do so quietly.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.